Soundweaver Class Guide

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The Soundweaver is a support class that uses its profound musical talent and Guitar to both inspire its allies, and break its enemies, both physically and mentally.

SOLO PLAY

When alone, start by placing an amplifier on the enemy and use Rhythm of Strength to do damage and increase your damage output, then use Notes of Pain and Notes of Agony to quickly dismantle any enemy. Remember to always pay attention to your equalizers—play the correct notes depending on which side the amplifier shifts, or your music will be out of tune and not as effective. In the event that enemies surround you, use Rhythm of Courage to push them away and increase your defense, or Rhythm of Inspiration to make the enemy dance to your tune, stunning them for a few seconds, and reducing their outgoing damage.


TEAM PLAY

As a support class, team play is where the Soundweaver truly shines. Start any fight by placing your amplifiers on your enemy, as well as on your allies, then start with Rhythm of Strength to increase the damage output of you and your team, and make short work of any packs of enemies.

When facing bosses, wait for the call, and when your team asks for buffs, use your Fiery Solo to grant them a combination of the improved effects of all your Rhythms at the same time! You can also use Rhythm of Courage to increase allies’ defenses, and Rhythm of Inspiration to reset their Ultimate abilities faster. This also works to reduce the cooldown of your Fiery Solo, allowing you to unleash your next assault sooner, rather than later.

Pay attention to the placement of your Amplifiers! They only have an effect if they are in range of allies and enemies, so be sure to always have them stationed where the fight is. You yourself do not need to be in the Amplifier range yourself, because you receive the effects of the active Rhythm at all times. The music lives in you, baby!

ATTRIBUTES

As far as stats are concerned, the Soundweaver is unique in that it requires no specific stats when playing in a team, but for solo play your options are more varied. Feel free to use a combination of Main Damage and Companion Damage, or the more classic Main Damage, Critical Damage, and Critical Chance.
 

ABILITIES

  Ability Description
Rhythm of Strength Rhythm of Strength Deals X damage to all enemies in a 25 yard cone in front. The amplifiers play Rhythm of Strength. For the first 10 seconds, allies deal 30% more damage, and enemies take X damage per second. The effect gets weaker after that: allies deal 10% more damage, and enemies take X damage per second. Playing the same rhythm again consumes 2 times more energy. The Soundweaver automatically gains all positive effects of the rhythm. Only one rhythm can affect you at a time.
Notes of Pain Notes of Agony Notes of Pain / Notes of Agony Deals X damage to the enemy. Has a 40% chance to restore energy. Notes of Pain and Notes of Agony must be played in sync with the equalizer. If the Soundweaver plays them out of sync, they deal 3 times less damage and do not recover energy. Activates companion's attack.
Rhythm of Courage Rhythm of Courage Knocks back enemies in a 5 yard radius and deals X damage to them. Amplifiers play Rhythm of Courage. Damage to allies is reduced by 30% for the first 10 seconds, and enemies take 30% more damage in the area of effect. The effect gets weaker after that: damage to allies is reduced by 10%, and enemies take 10% more damage. Playing the same rhythm again consumes 2 times more energy. The Soundweaver automatically gains all positive effects of the rhythm. Only one rhythm can affect you at a time.
Rhythm of Inspiration Rhythm of Inspiration Disorients enemies in a 10 yard radius, preventing them from performing any actions. Amplifiers play Rhythm of Inspiration. For the first 10 seconds, allies’ ultimate abilities and divine weapons recover 2 times faster, enemies are slowed down by 70%, and their damage dealt is reduced by 50% in the area of effect. Enemy characters are unable to dash. The effect gets weaker after that: allies’ ultimate abilities and divine weapons recover 30% times faster, enemies are slowed down by 30%, and their damage dealt is reduced by 20% in the area of effect. Playing the same rhythm again consumes 2 times more energy. The Soundweaver automatically gains all positive effects of the rhythm. Only one rhythm can affect you at a time.
Fiery Solo Fiery Solo The Soundweaver starts playing a powerful rhythm that combines the effects of Rhythm of Strength, Rhythm of Courage, and Rhythm of Inspiration. These effects spread out from the amplifiers like the other rhythms, but their radius is greater, and their power is increased by 10%. The melody can last up to 10 seconds. As long as the Soundweaver plays correctly, they are immune to damage, and fireworks erupt around them, dealing X damage to enemies. The rhythm is interrupted if 3 mistakes are made. The Soundweaver automatically gains all positive effects of the rhythm. Once the rhythm ends, the allies that have been affected by the bonus will be immune to it for 60 seconds.

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