Firestarter Class Guide
The Firestarter is a ranged caster class that uses torches and heat to burn its enemies to a crisp. As you use your attacks, you will build up Heat, which will enhance some of your attacks, such as Fire Dance & Fire Breath.
SOLO & TEAM PLAY
For packs of enemies, begin by throwing Flaming Sphere. When you’ve used all three, follow up with Eruption to stun the enemies in place. Remember to keep your distance when using Flaming Sphere because it needs the space to build up power—if you’re too close, it won’t be as powerful. Finish off any surviving enemies with either Fire Dance (if surrounded) or Fire Breath (if the enemy is in front of you). In situations where you face packs of more powerful enemies, you can lay waste to the entire battlefield with Incinerating Rain, a huge meteor shower.
Bosses will be a bit trickier, but Flaming Sphere is still the go-to for initiating fights. When all spheres have been thrown, use Eruption and Incinerating Rain. Jump through Path of Flame and use all of your built up heat to burn the enemy with Fire Breath before quickly jumping back through the portal left by the ability. Use up the new Flaming Spheres gained by Path of Flame and then use Shape of Fire to restore your Flaming Spheres—but that’s not all it does! It will also heal you and even allow you to escape from CC (crowd control) effects.
As a DPS class, we recommend damage-enhancing stats like Main Damage, Critical Damage, and Critical Chance.
|Flaming Sphere||Creates a flaming sphere that chases the target. The sphere deals progressively more damage – up to X damage. The sphere moves faster over time. In battle against other immortals, the sphere lasts a shorter time and its speed does not change. Using the portals of Path of Flame or Shape of Fire grants 1 Flaming Sphere charge. You can store up to 3 charges of this ability. Applies Burning to the target which deals X damage every second.|
|Eruption||Deals X damage to the target and all enemies within 10 yards of them. The Burning Ground talent creates a burning area that exists for 10 seconds and deals X damage every 0.5 seconds. Applies Burning to the target which deals X damage every second.|
|Fire Dance||Deals X damage every 0.5 seconds to all targets within 10 yards of the Firestarter. If they have enough energy, they spend it to boost the effect, dealing X damage every 0.5 seconds for 8 points of energy. Applies Burning to the target which deals X damage every second.|
|Fire Breath||Deals X damage every 0.2 seconds to all targets in a small cone in front of the Firestarter. The damage is progressively increased after the first second of use, up to a 125% bonus. If they have enough energy, they spend it to boost the effect, dealing X damage every 0.2 seconds for 12 points of energy. Applies Burning to the target which deals X damage every second.|
|Incinerating Rain||Creates an area that is bombarded with burning boulders for 10 seconds. The boulders deal X damage in a 5 yard radius. If the appropriate node in the class temple is unlocked, Cyrus’s Wrath becomes available.|
|Cyrus’s Wrath||Can be used against a target affected by Incinerating Rain. All burning boulders fall on the selected enemy, dealing X damage and reducing the duration of Fire Rain by 3 seconds. Deals less damage in battle against other immortals. Applies Burning to the target which deals X damage every second.|
|Path of Flame||Quickly covers a distance of up to 30 yards, dealing X damage to all enemies along the way. Creates portals at the starting and ending points, and can teleport between them for 7.5 seconds. Traveling between portals grants 1 Flaming Sphere charge. The first run can be stopped ahead of time. The Tame Flame talent doubles portals' lifetime. Applies the Burning effect, which deals X damage every second.|
|Shape of Fire||The Firestarter calls upon their fiery nature and turns into a fire Menar, removing all control effects. Movement speed in this form is increased, incoming damage is reduced by 50%. When coming in contact with the Firestarter, enemies catch fire and panic. 3 fiery portals open nearby. When the mage enters them, they recover 20% of health, 20 points of energy, and 1 Flaming Sphere charge. Their movement speed will also be increased for a short time.|
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